![]() ![]() Also, the UEF Mega Fortress's air unit production abilities are totally unhindered by being launched Half-Baked, so launching a Mega Fortress with the intentions of only being used as a factory may not be a bad option if the situation requires it. For example, the Wilfindja's gun drones will continue to fire when the main body gets disabled. Some experimentals are less hindered by being disabled than others.This doesn't apply to experimental structures and experimental naval units. Also note that when your experimental gantry is about to get destroyed you can still cancel the construction of the experimental and get your precious resources back.The experimental structures and naval experimentals aren't constructed at an experimental gantry and have to be completed 100% before operational. The only experimentals you can launch half-baked are the land and air experimentals.The half-baked experimental should only be launched in a severe case of base defence, and even then, don't expect it to last. It is not wise to release an experimental "half baked" because it may fail at any time, so it would be better to defend it until it is complete, unless there is no other option. After you select the option, it will be about another 5 seconds before it is actually launched.In this way, a Half-Baked experimental poorly released may be wasted entirely as they have a large chance to keep rolling Shutdown. After the ten seconds are completed, it will roll again at a 50% chance. An Experimental launched right at 50% will properly operate for ten seconds, then has a 50% chance of shutdown. An Experimental launched Half-Baked can and will roll for Shutdown every ten seconds regardless of the effect of previous rolls.The experimental will have the full attack capabilities of a fully completed experimental. ![]() This damage, unlike the random disabling, is not permanent and can be repaired. Also, the Experimental will only be released with its current health percentage equal to the amount of build time percentage it had completed. Therefore, a 50% completion would result in there being a 50% chance of failure every 10 seconds. Do note that the more completed a unit is, the lesser the chance of the unit getting disabled every 10 seconds. However, a Half-Baked unit the risk of getting disabled every 10 seconds, for ten seconds. The result is a somewhat functional experimental unit. The experimental unit may be launched at any time past the halfway completion mark. "Launch Half-Baked" is a special ability present in all experimental gantries, allowing you to launch an experimental before completion. ![]()
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